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Question by rainbow_design · Feb 11, 2016 at 09:57 PM · unity 5inputbutton

best way to handle input on a 2D map button

Hello, i have a Button inside a canvas with onclick now i want to divide the button into 100 areas write the area positions to a dictionary and determine which area was clicked. how can i get the position which was clicked on the button and access the right key in the dictionary?

Note i use the button as a map so i zoom and move my main camera on it.

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Answer by alankemp · Feb 11, 2016 at 11:46 PM

See this answer:

http://answers.unity3d.com/questions/892333/find-xy-cordinates-of-click-on-uiimage-new-gui-sys.html

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avatar image rainbow_design · Feb 12, 2016 at 01:28 AM 0
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I tried this but it does only work when the item is not scaled.

avatar image rainbow_design rainbow_design · Feb 12, 2016 at 01:35 AM 0
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ah i did just find the solution by multiplicating it by the scale.

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