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Help with scene lighting
Hello!
I'd like some thought on our scene lighting:
We would like to have brighter environment, but darker shadows, more contrast. The thing is, we work on mobile VR, so we don't have access to post effects. The main source of lighting for the interior is coming from area light on the windows, but the stronger they are, the more they "whitish" the scene, and we lose too much strength in our shadows.
Absolutely not a lighting expert in Unity so if you have any advices/tips, that would be wonderfull!
Thanks
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