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               Question by 
               digger · Apr 02, 2011 at 09:53 AM · 
                multiplayerphotonhttphttpwebrequest  
              
 
              communication ovedr http
In a multiplayer game using unity3d and photon socket server. Where the only communication channel available is HTTP/HTTPS (due to proxy/firewall). What is the common way to make the client server communication work?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                