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New material only covering the same area as the previous one
Hi,
so I'm trying to add a simple outline over the whole model but it covers instead only the area that the previous material did.
Example(pictures added because I'm really bad at explaining) :
So I have this skinned mesh renderer(automatically generated after importing from .blender) with those values under "Materials"
When I increase the "Size" to 4 and add my outline material to the fourth field
the "outer" material covers only the area that the "black" material covered.
I'm thinking that this is probably not the way I should add materials ... how can I set it to cover the whole model?
Thanks in advance
EDIT:
Ok now I realize my fault ... instead of applying the outline shader directly to a material (eg "black") I created a new empty material -> applied the shader on it -> tried to add new material without the need to. I'm still kinda curious though, can I add two materials in one mesh? and how do I specify the mesh?
Answer by hectorux · Jun 25, 2018 at 05:02 AM
You have to make that mesh to suport multimaterials (which i dont know how)
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