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Question by ltrout1999 · Feb 11, 2016 at 07:07 AM · mouseforcedrag

Drag to Aim and Release to Shoot?

I am creating a clone of Soccer Stars and I would like to have my mouse drag on the piece and when the mouse either lets go of the left button or it reaches the max distance I allow, to apply force proportional to that to the puck and have it move. How would I go about doing this? Example code is very helpful. :)

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avatar image ltrout1999 · Feb 11, 2016 at 07:07 AM 0
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@dhore , do you know how?

avatar image ltrout1999 · Feb 12, 2016 at 03:32 AM 0
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Does anyone know how to do this?

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Answer by dhore · Feb 12, 2016 at 11:08 AM

You can use the OnMouseDown() function to detect when the user clicks on a given object. Then within that function use either the mouse's position or the object's position in screenspace to store the location of the click - you'd use the object's position if you want any GUI arrows to be in the centre of the object (for a nicer UI).

Then while the mouse is still being held down (determined by a boolean you'd set to true in the above function) you want to keep track of the mouse's position and use it to move any GUI arrows around or whatever. (Note: do not override the location of the initial mouseDown click; you will need that one later).

Use the OnMouseUp() function to detect when the mouse is released and store the final mouse position for the following calculations: Use some simple Vector maths to determine the distance and direction between the initial mouseDown click and the final mouse position when it was released - you can then use these to determine the force and direction to shoot your pucks.

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