Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ina · Dec 29, 2010 at 12:23 AM · procedural

More Detailed Guide to Unity Procedural Examples

I'm wondering if there are any additional guides or further readings to the Unity Procedural Examples. Books, articles, journals.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Jesse Anders · Dec 29, 2010 at 12:52 AM

I'm not aware of any specific references or tutorials besides those in the 'Resources' section on the Unity site. (There may be some though.)

What references will be relevant though probably depends on what you mean by 'procedural'. If you're talking specifically about procedural meshes, then the answer would be that most of what's involved is not Unity-specific.

That said, there are a few Unity-specific 'gotchas', the trickiest of which is probably that meshes created dynamically need to be destroyed manually if you don't want them hanging around in memory until the scene is cleaned up. This may or may not matter (depending on the circumstances), but it's something to be aware of.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Justin Warner · Dec 29, 2010 at 12:56 AM 0
Share

Try googling Unity3d procedural examples... you can come up with some things.

avatar image ina · Dec 29, 2010 at 02:18 AM 0
Share

all those google references basically point back @ the unity procedural examples zip files. other than that, there are a few videos that demonstrate what others have done, but they don't really explain the process

avatar image ina · Dec 29, 2010 at 02:20 AM 0
Share

i guess i am also looking for tutorials/further references on procedural 3d generation in general.

avatar image Jesse Anders · Dec 29, 2010 at 03:51 AM 0
Share

Procedural content is a fairly big topic, and as I mentioned earlier, most of what's involved isn't Unity-specific. If you want help with that though, you might try posting to the Unity forums or on a general game development forum such as gamedev.net. (I'd also recommend providing some details about what you're wanting to do exactly, just to narrow things down a bit.)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Graphics.DrawProcedural from OnRenderObject 1 Answer

How can I outline selected cells on a grid? 1 Answer

Using Unity to trigger MIDI sequences with Wwise 0 Answers

How do i assign perlin noise 2 Answers

Substance - How do you set the random seed of procedural material at runtime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges