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More Detailed Guide to Unity Procedural Examples
I'm wondering if there are any additional guides or further readings to the Unity Procedural Examples. Books, articles, journals.
Answer by Jesse Anders · Dec 29, 2010 at 12:52 AM
I'm not aware of any specific references or tutorials besides those in the 'Resources' section on the Unity site. (There may be some though.)
What references will be relevant though probably depends on what you mean by 'procedural'. If you're talking specifically about procedural meshes, then the answer would be that most of what's involved is not Unity-specific.
That said, there are a few Unity-specific 'gotchas', the trickiest of which is probably that meshes created dynamically need to be destroyed manually if you don't want them hanging around in memory until the scene is cleaned up. This may or may not matter (depending on the circumstances), but it's something to be aware of.
Try googling Unity3d procedural examples... you can come up with some things.
all those google references basically point back @ the unity procedural examples zip files. other than that, there are a few videos that demonstrate what others have done, but they don't really explain the process
i guess i am also looking for tutorials/further references on procedural 3d generation in general.
Procedural content is a fairly big topic, and as I mentioned earlier, most of what's involved isn't Unity-specific. If you want help with that though, you might try posting to the Unity forums or on a general game development forum such as gamedev.net. (I'd also recommend providing some details about what you're wanting to do exactly, just to narrow things down a bit.)