Is it possible to create plugin with network suff (NetwrokBehaviour, SyncVar etc) ?
I am trying to create managed plugin uses network stuff, but it seems that even after adding reference to the unity networking dll, after build, unity just ignoring behaviours which is inherited from NetworkBehaviour. I can't find any word about it is unsupported, so I think it should work fine (or I am searching bad :) ) If someone have info about it, please let me know.
Thank you, Ruslan.
IIRC, it doesn't work if you try to use it outside of Unity itself. It didn't work for me when I tried.
I am not trying to use it outside of Unity. I want to create the plugin for unity using UNET features.
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