Weird position change
Hi all, I have an animated fbx model and i place it to a random place on scene. But when i hit play it translates to an undesired position. When i try to move it via move tool in scene view it's rotation values changes only and it doesn't even move. I tried to instantiate it and set all instances positions individually by scripting but it didn't work as well and all instances had the same behavior. What am i doing wrong? Sorry if it's asked before.
I would say you have keyframes for the position. remove them all before importing.
it worked man thanks. Do you think this might be causing by the same problem?
No I think not. The repositioning of the whole mesh comes from keyframes on the root bone, but since it was root motion in your case, it was not even that, right?
Answer by ZefanS · Feb 11, 2016 at 12:58 AM
Do you have Apply Root Motion checked in the animation settings?
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