Question by
$$anonymous$$ · Feb 10, 2016 at 10:50 PM ·
raycastparkour
Using raycasting for wallrunning?
Hello everyone! I have a simple question. I am trying to make a 3D first person parkour game prototype in C#. I am looking to incorporate wallrunning and would like to know if raycasting is the best/easiest way or if there are better, less glitchy, or easier ways? Also, I'm fairly new to Unity and game development in general so any detailed step by step tutorials are welcome. Thanks!
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