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Question by bckwrdbbq · Sep 28, 2015 at 06:42 AM · unity 5rendererblackouya

All Geometry is rendering black on Tegra 3

I recently updated my game from Unity 4 to Unity 5. I've gotten most everything working. But when playing on my Tegra 3 device (OUYA) everything except UI renders solid black. No issues on any of my other devices. I have tried the new mobile , legacy mobile, and standard shaders; as well as different texture compressions. I tried changing to legacy renderers. im not using GI, Probes, transparent or reflective textures, camera effects, or skybox. I can not seem to find anyone else with a similar issue.
Thanks For Helping

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avatar image radiantgames · Oct 09, 2015 at 01:22 PM 0
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I am encountered the same issue.

All geometry is rendering black but the UI is fine. This is happening on Both Tegra 3 and Tegra 4. I have tested both the Asus Transformer Prime TF700T and Asus Transformer Pad TF701T.

Screen shot of the issue: http://i.imgur.com/22vbj3W.jpg?1

Have you found a solution to this ?

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Answer by bckwrdbbq · Oct 10, 2015 at 12:50 AM

Yes, I updated Unity and it fixed the problem. I believe i update from 5.2.0 to 5.2.1. sorry for not updating the post earlier.

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avatar image radiantgames · Oct 26, 2015 at 10:34 AM 0
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Unfortunately this is still an issue for us, we are using unity 5.2.1p3.

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