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Question by OssamaRadi · Apr 23, 2016 at 08:11 PM · c#unity 5scripting problem

How To refer to other Object's Components ?

So here's the thing,

I have a switch with an animator trigger called 'onOff' So I made it if it collides with the Player and I press 'E' the Switch Switches from On to Off Vice-versa. So far so great!

But I have a door. I wanna make when the Switch is Switched On. the door opens up and the Opposite The Door closes!

So I had this in :

 void Update ()
 
     {
          
         if (Input.GetKeyDown (KeyCode.E)) 
         
         {
 
             if (playeron == true)
 
                 {
                 
                     switchAnimator.SetTrigger ("Onoff");
 
                     sOn = !sOn;
                 }
 
         }
 
     }

sOn is just a try to refer to the door opened or not 'Failed' and 'Playeron' is to check whether the player is colliding with the switch or not.

So I want to control The Switch Script Propoties (Bools , Floats , Animator ...) from The Door's Script.

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