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Question by
jimdoesnotgym · Feb 11, 2016 at 10:30 AM ·
bugkeypresskeycodepacman
Pacman clone bug: can't move pacman with arrow keys
I have pasted my PacmanMove script below. Can someone tell me why I can't move my pacman around even when I press the arrow keys? Thank you!
public float speed = 0.4f;
Vector2 dest = Vector2.zero;
// Use this for initialization
void Start () {
dest = transform.position;
}
// Update is called once per frame
void FixedUpdate () {
//Move closer to destination
Vector2 p = Vector2.MoveTowards(transform.position, dest, speed);
GetComponent<Rigidbody2D> ().MovePosition (p);
if ((Vector2)transform.position == dest) {
if (Input.GetKey (KeyCode.UpArrow) && valid (Vector2.up)) {
dest = (Vector2)transform.position + Vector2.up;
}
if (Input.GetKey (KeyCode.RightArrow) && valid (Vector2.right)) {
dest = (Vector2)transform.position + Vector2.right;
}
if (Input.GetKey (KeyCode.DownArrow) && valid (-Vector2.up)) {
dest = (Vector2)transform.position - Vector2.up;
}
if (Input.GetKey (KeyCode.LeftArrow) && valid (-Vector2.right)) {
dest = (Vector2)transform.position - Vector2.right;
}
}
}
bool valid(Vector2 dir){
//Cast line from 'next to pacman' to 'pacman'
Vector2 pos = transform.position;
RaycastHit2D hit = Physics2D.Linecast (pos + dir, pos);
return (hit.collider == GetComponent<Collider2D>());
}
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