- Home /
 
 
               Question by 
               FlaxenTurnip · May 07, 2019 at 03:46 PM · 
                randomtilesgenerator  
              
 
              Generating platforms one after another
How can I make a tile generator, which can generate one tile, and then another right after it, no matter the position in the x, y and z axis?
               Comment
              
 
               
              Answer by Magso · May 07, 2019 at 04:19 PM
Instantiate the tile at the previous tile position and translate it across half the width.
 //Assign the first tile here.
 Transform lastTile;
 
 //function or coroutine.
 {
     Transform newTile;
     newTile = Instantiate(tilePrefab, lastTile.position, lastTile.rotation);
     newTile.Translate(lastTile.localScale.x / 2, 0, 0);
     lastTile = newTile;
 }
 
              Your answer
 
             Follow this Question
Related Questions
Randomly generated number 0 Answers
Random.Range(..) not working 1 Answer
Semi Random Monster Spawner 3 Answers
ArgumentException: RandomRangeInt can only be called from the main thread. 1 Answer
Procedural terrain tiles 0 Answers