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Question by fabiankuchling · Apr 22, 2020 at 09:32 AM · 3dcamera-movement

Fixed angle relative between player and camera when player traverses around sphere,Relative angle between Player and Camera should stay the same when player circling around sphere

I tried a lot of things as of now but nothing worked for me.

This was my latest approach but the camera always stays at a fixed angle relative to world space and not to my player.

     void Update()
     {
 
         float playerAngle = Vector3.Angle(playerScript.transform.forward, Vector3.zero);
        
         float sinAlpha = Mathf.Sin(playerAngle + degreesToPlayer);
         float cosAlpha = Mathf.Cos(playerAngle + degreesToPlayer);
         float triangleGK = sinAlpha * distanceToPlayer; //GK is Y axis
         float triangleAK = cosAlpha * distanceToPlayer; //AK is X axis
 
         Vector3 camPos = new Vector3(playerScript.transform.position.x - triangleAK, playerScript.transform.position.y + triangleGK, playerScript.transform.position.z);
 
         transform.LookAt(playerScript.transform);
         transform.position = camPos;
     }

Currently it looks like this: alt text

And when i move further it dips into the sphere: alt text

I hope someone has an idea.

1.png (160.1 kB)
2.png (153.1 kB)
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