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This question was closed Feb 10, 2016 at 03:12 PM by Landern for the following reason:

The question is answered, right answer was accepted

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0
Question by MrFluffyLion · Feb 10, 2016 at 03:11 PM · sfx

[SOLVED] My sound effect code isnt working

I have already seen this http://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html and know that it works... but i wanna use a box collider trigger for experimenting since im new to learning. Also this is a pong game.

[Problem] The game still playable but the audioclip i drag into the script doesnt play when the ball hits the trigger

Here is my code

 using UnityEngine;
 using System.Collections;
 
 public class Sound : MonoBehaviour {
     public AudioClip paddle1;
     AudioSource audio;
 
 
     void Start () {
     
         audio = GetComponent<AudioSource>();
     
     }
 
     void OnTrggerEnter(Collider other) {
             audio.PlayOneShot (paddle1, 0.7F);
         }
     }
         
 


Error im getting in console Assets/Scripts/Sound.cs(6,21): warning CS0108: Sound.audio' hides inherited member UnityEngine.Component.audio'. Use the new keyword if hiding was intended

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avatar image MrFluffyLion · Feb 10, 2016 at 01:08 AM 0
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Ok seems i fixed it by just copying and pasting the code and changing it to Trigger

 using UnityEngine;
 using System.Collections;
 
 public class Sound : $$anonymous$$onoBehaviour {
     public AudioClip impact;
     AudioSource audio;
 
     void Start() {
         audio = GetComponent<AudioSource>();
     }
 
     void OnTriggerEnter() {
         audio.PlayOneShot(impact, 0.7F);
     }
 }

Would still like to know what was wrong with $$anonymous$$e tho $$anonymous$$

avatar image MrFluffyLion · Feb 10, 2016 at 02:51 AM 0
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I FORGOT THE "I" IN TRIGGER AHAHAHAHHA

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