Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by LumpySpoon · Mar 11, 2014 at 08:32 PM · rotationquaternion.lookrotation

Rotating an object on z axis 180degrees C#.

I can't seem to figure out why this code is sometimes working and other times not. Sometimes when i press the key to rotate the object it works, and sometimes it doesn't. I just need an object to rotate 180 degrees on z axis. Any help would be appreciated. code :

 if (Input.GetKey(KeyCode.Keypad0)) {
  targetRotation = Quaternion.LookRotation(transform.forward, Vector3.right);
  transform.rotation = Quaternion.Slerp(targetRotation,transform.rotation, smooth * Time.deltaTime);
 }
       
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Mar 11, 2014 at 10:39 PM

Here is a bit of code that will cause an object to rotate on its local 'z' axis on the push of a key:

 #pragma strict
 
 var targetRotation : Quaternion;
 var smooth : float = 3.0;
 
 function Start() {
     targetRotation = transform.rotation;
 }
 
 function Update() {
     if (Input.GetKeyDown(KeyCode.Keypad0)) {
         targetRotation = Quaternion.AngleAxis(180.0, transform.forward) * transform.rotation;
     }
 
      transform.rotation = Quaternion.Slerp(transform.rotation,targetRotation, smooth * Time.deltaTime);
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LumpySpoon · Mar 11, 2014 at 11:12 PM 0
Share

Thanks alot!!

avatar image robertbu · Mar 11, 2014 at 11:20 PM 0
Share

I just noticed you asked for C#. I guess you got it translated.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotate a 3D model left or right only 1 Answer

How to rotate the Rigidbody based on the normal of the ground?? 1 Answer

How to align the transform.rotation.y with the world space vector y? 1 Answer

Make object lay flat on a sphere + look up? 0 Answers

Issue when freezing Quaternion rotation in one axis? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges