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Question by Gaming-Dudester · Apr 11, 2016 at 04:12 PM · ainot workingfreeze

How to make my badguy freeze when he hit me?

navmeshagent bad guy follows me. i want him to freeze if he touch a cube that hovers by my head. its a long cube and i can aim it where i want. but how to freeze the badguy when he touch my cube thingy? dis my code so far. its on my bad guy.

using UnityEngine; using System.Collections;

public class FallenAngelAI : MonoBehaviour {

 void Update ()
 {
     
     
 }
 
 // Update is called once per frame
 public void OnCollisionEnter (Collision coll) 
 {
     //view is the tag on my little cube thing
     if (coll.gameObject.tag == "view")
     {
         Debug.Log ("yay");
         //baddie.gameObject.
     }
 }

}

i know...i suk at OnCollisionEnter() but what code do i put instead. the tags are all right and the script is in the right place.

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avatar image incorrect · Apr 11, 2016 at 04:27 PM 1
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What do you mean by 'freeze'? Is not Nav$$anonymous$$eshAgent.Stop is what you are looking for?

avatar image Gaming-Dudester incorrect · Apr 11, 2016 at 08:06 PM 0
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kinda...how to start it back up again? is it fallenAngel.GetComponent ().$$anonymous$$ove (); i tryed and it says "no overload for method move takes 0 arguements"

avatar image incorrect Gaming-Dudester · Apr 11, 2016 at 08:14 PM 1
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$$anonymous$$aybe Nav$$anonymous$$eshAgent.Resume will help? C'mon, start reading documentation and not trying to guess what could work.

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Answer by Gaming-Dudester · Apr 13, 2016 at 03:45 PM

wehlp. my code was right for the whole time but the tags werent right...i was sure they were but they werent somehow.

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