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Question by
elwhywhy · Dec 20, 2016 at 07:46 AM ·
animationanimatoranimationclipdontdestroyonload
Animation not showing, but Animator running?
Im making a dress-up thing where after the player is done dressing up the character, the next scene would be the World scene where he can move the player around. While the player moves around, there will be animations (e.g Idle, walk up, walk down, etc.) playing. So to make the player character appear on the next scene, I used DontDestroyOnLoad to carry all the sprites needed for the animation to the World scene. The sprites has the same name as the sprites in the animationclip, so it should work, but it didn't, BUT the animator is running (the blue bar will move).
However if I copy and paste manually the sprites from the Dressup scene to the World scene, both animationclips and animator works.
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