Animation Issues
Im trying to animate 2 joints and i want to change the rotation.
frame 1: jointA would be ( 0, 0, 0 ) jointB would be ( 0, 0, 0 )
frame 2: jointA would be ( 0, 40, 0 ) jointB would be ( 0, 7.5, 0 )
when i change a rotation value in a frame, it changes it for every frame in every animation.... so look forward, left, right, up, down end up exactly the same, so i have 5 identical non moving poses. Im guessing this is not normal.
i have this working in c# absolutley fine, i just use local rotation and lerp based on the mouse axis, this is fine for the moment but i would like to put this into some sort of blend tree so it can be layered with other animations. I am a programmer, not an artist and so far im finding that this is so much easier in code, i must be missing something here.
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