Shader with emission texture
Hi guys, I ve spent some days on finding anything for "how to set emissive material properly". But I came up empty. I made my scene in blender, baked emission texture and hoped it will work same way or at least similarly, but the result is far from what I expected, but I know there has to be way, how to achieve the same result.
Here is how it looks in blender, it is a material with emission texture. ![alt text][1]
[1]: /storage/temp/67419-fosterblender.jpg
And Here is result I got in Unity after some tweaking.
I would like to achieve the same, or at least similar result of dim green light. I just want it to look more realistic and I don't have any clue, how to do it.
And I know I can bake the glow to texture, but I would like to see, if it is possible to do without baking it hard to texture, because I would like the light to interact with other objects.
Thank you for any reply and any help :)
You could use a combination of lights, but as of now area lighting is not supported in realtime. You can bake lighting in unity though.
I know I can bake it, that i can do in blender too, and I dont want to fake it with lights, I just hoped I can achieve the same effect with the material alone.