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Question by TFS_ALU · Feb 09, 2016 at 06:15 AM · playerfollow playerfollow path

Need a simple script to have unity chan follow my first person camera. Not attack, just follow.

Now this is what I have right now.

var target : Transform; var moveSpeed = 20; var rotationSpeed = 5; var myTransform : Transform;

function Awake() { myTransform = transform; } function Start () { target = GameObject.FindWithTag("Player").transform; }

function Update () { myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime); myTransform.position += myTransform.forward moveSpeed Time.deltaTime; }

This allows unity chat to see and target my "character" or "player" but I need her walking animations to work. All she does is float toward me and hover in a circle. I'm not very good with code. I need help. All I want is her to follow me at a certain distance with her walking animations working. PLEASE HELP!

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