Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ben9902 · Mar 05, 2018 at 01:28 AM · buttonclickiappanelshow

How do I make a panel appear after a button is clicked?

So in my game I have a fake microtransaction store and want to display a confirmation panel when the player goes to buy an item but I'm not sure how to do it, this is my current script


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class IAP : MonoBehaviour
 {
     public Text currencyText;
 
     public int currencyToAdd;
 
     public bool isPressed;
 
     public bool clicked;
 
     public Button _50currency;
 
     public Button _100currency;
 
     public Button _3000currency;
 
     public GameObject _50CurrencyConfirm;
 
     public GameObject _100CurrencyConfirm;
 
     public GameObject _3000CurrencyConfirm;
 
     [SerializeField]
     int currencyRequirement;
 
 
     private void Start()
     {
         currencyText.text = "Currency: " + GameManager.Instance.currency.ToString();
         currencyToAdd = 0;
         isPressed = false;
         clicked = false;
         _50CurrencyConfirm.SetActive(false);
         _100CurrencyConfirm.SetActive(false);
         _3000CurrencyConfirm.SetActive(false);
     }
 
     public void _50Currency()
     {
         currencyToAdd = 50;
         GameManager.Instance.currency += currencyToAdd;
         currencyText.text = "Currency: " + GameManager.Instance.currency;
         isPressed = true;
     }
 
     public void _100Currency()
     {
         currencyToAdd = 100;
         GameManager.Instance.currency += currencyToAdd;
         currencyText.text = "Currency: " + GameManager.Instance.currency;
         isPressed = true;
     }
 
     public void _3000Currency()
     {
         currencyToAdd = 3000;
         GameManager.Instance.currency += currencyToAdd;
         currencyText.text = "Currency: " + GameManager.Instance.currency;
         isPressed = true;
     }
 
     public void Confirmation50()
     {
         Button button = _50currency.GetComponent<Button>();
         button.onClick.AddListener(CurrencyOnClick50);
         clicked = true;
     }
 
     public void Confimation100()
     {
         if (clicked == true)
         {
             _100CurrencyConfirm.SetActive(true);
         }
     }
 
     public void Confirmation3000()
     {
         if (clicked == true)
         {
             _3000CurrencyConfirm.SetActive(true);
         }
     }
 
     public void CurrencyOnClick50()
     {
         if (clicked == true)
         {
             _50CurrencyConfirm.SetActive(true);
         }
     }
 
     public void Deactivate()
     {
         _50CurrencyConfirm.SetActive(false);
         _100CurrencyConfirm.SetActive(false);
         _3000CurrencyConfirm.SetActive(false);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

141 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Slide-Out Panel Animates on Button - How to Animate on Swipe Motion on Mobile? 1 Answer

How can I change the UI button color when clicked 1 Answer

Move an sphere when button clicked 0 Answers

GUI not updating after scene change on IAP button click? 1 Answer

Button becomes unclickable if it is in the panel 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges