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This question was closed Feb 11, 2016 at 02:36 AM by AndrewRyan for the following reason:

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Question by AndrewRyan · Feb 09, 2016 at 12:48 AM · 2draycastingpolygon collider 2dphysics2d.raycast

Raycasting not working on all sides?

Hi,

I'm having an issue with 2d raycasting. I have a player object(blue rectangles) that moves around a polygon(blue polygon). When I run a physics2d.raycast(green lines) from the player to the center(trasform.position) of the target polygon, it returns a hit, but ONLY on the left side of that polygon. If I move to the right, it ceases to return a hit and the hit.point position sticks to the top-most or bottom-most vertex of the polygon collider.

Does anyone know why such an error occurs?

alt text

Here is my raycasting:

     //raycast from rectangle to selected shape/body
         RaycastHit2D hit 
             = Physics2D.Raycast(transform.position, 
                                 polygon.transform.position,
                                 Mathf.Infinity,
                                 1 << LayerMask.NameToLayer("Ground"));



Thanks for any suggestions.

raycasting.png (47.5 kB)
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Answer by Bioinformatizer · Feb 09, 2016 at 03:02 AM

Just a tool to help you along the way with this, Debug.DrawRay(). I would also take out the infinity, since you are not limiting your raycast with it.

 Debug.DrawRay(transform.position, polygon.transform.position, Color.red);

Good Luck!

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