How to give Vector3 position to object being instantiated
So I want to instantiate an object (bullet) that will blow up at where it was clicked (flak cannon).
This is what I use for Instantiate
 Instantiate(bulletPrefab, firePointOne.position, firePointOne.rotation)
This is a function for getting mouse position (located in update)
 //mouse position to trigger bullet
             Vector3 mousePosition = Input.mousePosition;
             mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
and inside the bullet's script would be this variable that needs to receive the value
 public Vector3 blowCation;
Then I just need to have it blow up on that position, but I can do that myself, I just need to get the position for the bullet.
Answer by Reid_Taylor · Aug 30, 2020 at 06:21 AM
Because you have public Vector3 blowCation I am assuming that you have a script on the bullet... So I would take the bulletPrefab in Instantiate(bulletPrefab, firePointOne.position, firePointOne.rotation) and instead of referencing a GameObject use the bullet script. So something like this: not tested:
 public Bullet bulletPrefab;
 
 Vector3 mousePosition = Input.mousePosition;
 mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
 
 Bullet bullet = Instantiate(bulletPrefab, firePointOne.position, firePointOne.rotation);
 
 bullet.blowCation = mousePosition;
Hope this helps! lemme know if this doesn't work...
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