Multiple collider/areas on Board ?,
Hello everyone,
I'm a beginner on Unity, and I wish to make a card game (like TCG).
On my Board (a SpriteRender), I have multiple areas allready drawing :
6 for placing your cards.
1 for Deck
1 for graveyard
1 for banish card
My goal is to make 6 +1 +1 +1 colliders/areas, independants but on the same Board, and who can handle events like OnClick, OnDrag separatly...
PS : I'm on a 3D project , even if I'm working on 2D for the moment, I'm using a canvas for the background, and "attach-it" all the sprite renderer (my hand and the board for now) that I needed, so if you think it's a bad idea i'll listen.
Thanks ! (and sorry for poor english, not my native langage...)
,
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