Android 2D platformer, low fps
Hi, I am trying to make rogulike 2D pixel art platformer for android. But i am struggling with optimization. I am trying to get on stable 60fps, but for some reasons, on most phones, i have low fps (about 20-40). I am using tilemaps and universal render pipeline with their experimental 2D renderer. With tilemaps on, I am getting on Nokia 8 about 60fps, but on phones like Samsung galaxy J5 or Huawei P9 lite 2017 its about 20-40 fps. And with tilemaps off i am getting at least 55fps on every single one of these phones. I have no idea what to do to get at least 50fps with tilemaps. Some images: Sprite - http://prntscr.com/r8je9j In editor - http://prntscr.com/r8jeqx Windows profiler - http://prntscr.com/r8jfau Windows profiler peak - http://prntscr.com/r8jfor In editor stats - http://prntscr.com/r8jj3k
More than 1 month and i have still not resolved this issue. Can please someone advise me with this problem ?