Pause Unity when ADS or other modal view are presented
Hello guys, I'm wondering which is the best way to handle those popup/windows that are presented on top of Unity.
A couple of examples are ADS or SocialPlatform windows. These windows are presented by thirds parties (or unity) plugins... and we don't know what they do under the hood.
In some cases (e.g. unity ads) I found that disabling the main camera of the game and enabling it when ads are finished, is the best way to avoid memory issues... but other issues are generated by this action. How do you normally handle the presentation of windows?
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