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Question by p14vais · May 03, 2020 at 05:35 PM · inventoryinventory system

How Can I make items inventory? (HELP)

Hello,

I have 5 slots (called orders) that I want them to get the Image of a prefab. So Far I made this:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ordermenu : MonoBehaviour { public bool[] isFull; public GameObject[] slots; private float nextActionTime = 0.0f; public float period = 10f; public GameObject item;

 void Update()
 {
     if (Time.time > nextActionTime)
     {
         nextActionTime += period;
         for (int i = 0; i < slots.Length; i++)
         {
             if (isFull[i] == false)
             {
                 isFull[i] = true;
                 Instantiate(item, slots[i].transform, false);
                 Destroy(item);
                 break;
             }
         }
         Debug.Log(nextActionTime);
     }
 }

}

It does not work as I want it to. I want: - to Have let's say 5 prefabs that do not appear on the screen and every some specific time they show up on the orders images (5 order images). - to be able to re-use the prefabs - the prefab that shows up in the image to be random (from the 5 choices) - The Orders to be only five at a time (max 5)

alt text

alt text

odersandprefabs.png (5.4 kB)
menu.png (24.8 kB)
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