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Question by Lava_Key · Apr 05, 2020 at 02:22 PM · 2d gameontriggerenter

OntriggerEnter isn't working.

I am currently make a 2d game were the player has to dodge randomly spawning obstacles. I'm following Blackthornprod's unity tutorial and I don't know why this code to check if the player is touching the obstacle isn't working. Does anyone know how to fix this?
Heres the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Obstacle : MonoBehaviour
 {
     public int damage = 1;
     public float speed;
     // Start is called before the first frame update
     private void Update()
     {
         transform.Translate(Vector2.left * speed * Time.deltaTime);
     }
 
     // Update is called once per frame
     void OntriggerEnter2D(Collider2D other)
     {
         if (other.CompareTag("Player"))
         {
             other.GetComponent<Player>().health -= damage;
             Debug.Log(other.GetComponent<Player>().health);
             Destroy(gameObject);
         } 
     }
 }
 

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Answer by gaminics_burkan · Apr 05, 2020 at 02:47 PM

Make sure, your gameObject's isTrigger checkbox clicked.

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Answer by Bmarlyman21 · Apr 05, 2020 at 02:52 PM

Try adding a rigidbody to one of the objects. It is required for a trigger function to work.

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