Wheel Joint 2D motor + gravity
Hello to all my new friends ;)
I'm creating a 2D car game (driving hills). I use Wheel Joint 2D to implement car suspension and wheel rotation. It works quite well on flat terrain.
Now I would like to add a gravity influence to a motor speed. Unfortunately gravity works only when I deactivate useMotor
. Otherwise I just stand on the side of a hill and don't move.
Is there any way to sum gravity and motor velocities?
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