Question by 
               AndrewRyan · Jul 29, 2016 at 02:50 PM · 
                2dparticlesparticlesystemontriggerentertriggers  
              
 
              Can the new ParticleSystem Trigger Module access the particle's collision collider?
Hi,
I noticed 5.4 added the Trigger Module for the Particle System. Does anyone know if this can be used to pass things like damage or some such other script interaction from a particle to the collided object? Conversely, how can a collided object detect a particle trigger entry?
Thanks
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Particles disappear when the parent rotates,My particles disappear when the parent rotates 0 Answers
"Spherize" rotation of particles 1 Answer
Particles system lifetime not working 0 Answers
Particle System Instantiate wrong transform, position on Rig Builder / ragdoll conflict 0 Answers
How do I destroy an instantiated game object when player leaves trigger area? 1 Answer