5.3.2 FPS problem
Since updating to 5.3.2 the FPS periodically goes from about 60 to nothing, which as far as I can tell also is the cause of moving objects stuttering. This happens on all my old projects and any new ones I create. Does anyone know what is the cause of this?
I'm attaching a screenshot of a completely empty project:
That looks pretty normal to me. Vsync is keeping your fps around 60 and those dips are actually short periods of higher FPS from what I can tell. All of my projects look like that in the profiler if I have vsync on.
I was working on a test project in order to study the FPS in Unity a few weeks ago, on a different version, and I didn't see these drops then. Also, they really seem to happen at the same time as stutters when a simple nav agent moves from point A to B. But maybe it's not related? But I can't find any other explanation.
That is strange. I don't know why the dips occur, so I guess it could be related somehow. I have never noticed any stuttering in my projects that corresponds to those dips, and my profiler graph looks almost identical to yours. Do you get stuttering with vsync turned off?
Answer by backinsid · Mar 24, 2016 at 12:26 PM
I'm experiencing a very similar issue lately. Did you find an answer to this problem? Any new project I create, no matter how simple scene I view, the same stuttering is present. I have target framerate set to -1 and Vsync is set to don't sync.
This is what I see in the profiler:
Any ideas what might be causing the visual stuttering? It's like having 15-ish fps, even though all fps counters say its way above that.
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