Question by 
               Emendocraft · Jan 23, 2020 at 08:20 AM · 
                animation2d2d game2d-platformer2d animation  
              
 
              Problem with Jump Animation
Hey Guys.
I'm coding a 2DUnity Game. I'm really new to coding, so i need your help.
If i Jump the Character Jumps but don't show the Jump animation. It only shows the Jump animation for 1 Frame. I think it's something with the groundchecker, but i don't know how to fix it.
The Code is: using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour {
     public CharacterController2D controller;
     public Animator animator;
     public float runSpeed = 40f;
     float horizontalMove = 0f;
     bool jump = false;
     bool crouch = false;
      // Update is called once per frame
      void Update () {
              horizontalMove =  Input.GetAxisRaw("Horizontal") * runSpeed;
              animator.SetFloat("Speed", Mathf.Abs(horizontalMove));
              if (Input.GetButtonDown("Jump"))
              {
                jump = true;
                animator.SetBool("IsJumping", true);
              }
              if (Input.GetButtonDown("Crouch"))
              {
                    crouch = true;
              } else if (Input.GetButtonUp("Crouch"))
              {
                crouch = false;
              }
       }
       public void OnLanding ()
       {
         animator.SetBool("IsJumping", false);
       }
       public void OnCrouching (bool isCrouching){
           animator.SetBool("IsCrouching", isCrouching);
       }
       void FixedUpdate ()
       {
                // Move our character
                controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
                jump = false;
       }
     }
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                