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Question by CrazyLule · May 17, 2016 at 09:14 AM · coroutinepausedelay

Help with corutines

I want to make my enemy shoot every 1 second .

using UnityEngine; using System.Collections;

public class enemyshoot : MonoBehaviour {

 public Transform spawnbulletenemy;
 public Rigidbody bullet;
 public float brzinametka = 5f;

 // Use this for initialization
 void Start () {
     StartCoroutine (MyCorutine());
 }
 
 // Update is called once per frame
 void Update () {

     MyCorutine ();

 }

 IEnumerator MyCorutine()
 {
     Rigidbody metakkojileti;
     metakkojileti = Instantiate (bullet, spawnbulletenemy.position, spawnbulletenemy.rotation) as Rigidbody;
     metakkojileti.AddForce (spawnbulletenemy.forward * brzinametka); 

     yield return new WaitForSeconds (1);
 }

}

This is my script , problem is that it shoots only 1 bullet and then it dosent anymore .

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Answer by vittu1994 · May 17, 2016 at 09:25 AM

You gotta loop the contents in your function. Right now it will only spawn a bullet, shoot it and then wait a second and then its done. You want to repeat this process and to do this you need to wrap up your content into a loop.

Is the enemy gonna shoot all the time? No stopping? use while(true):

 IEnumerator MyCouroutine()
 {
      while(true)
      {
           //your code
      }
 }

This way it will loop the content in your couroutine forever, unless the script gets disabled/destroyed.

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