Duplicate/common question https://www.google.co.uk/search?q=unity+fast+collisions&ie=utf-8&oe=utf-8&client=firefox-b&gfe_rd=cr&dcr=0&ei=GzCcWtTuFa-LtgfInoTYCg
Collision Detection Modes not working for what I need?
I have done some looking around for ways to stop fast moving rigidbody objects moving through any colliders and it seems the most popular way is to change the collision detection modes.
My scenario is that the player can move very fast (as they fly) and when moving at speed they pass through map border collider and mesh colliders for the terrain.
I have tried setting the detection mode on the player to all different types but not getting any different results... Please help!
Use Continuous Dynamic on Player and Dynamic on $$anonymous$$eshCollider and detection should go up to 50k units/s or so. Previously, $$anonymous$$esh Collider could detect the fastest speeds.
When flying you are going $$anonymous$$inematic or something. Anyway, the link is in the close comments.
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