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Question by serkantarakci · Jun 17, 2021 at 06:28 PM · canvasimagescalezoom

How to create a zoomable canvas image in Unity for mobile without scaling the main camera?

I have GameObject with Scroll Rect and Rect Mask in my canvas and there is an image in it. I want to zoom in and zoom out of that image. However I don't want to scale Main Camera because there will be other objects in the screen that I don't want to zoom. I searched it but all the tutorials are doing that by scaling Main Camera.

alt text

This video is exactly what I want but it doesn't work in android. https://www.youtube.com/watch?v=BFX3FpUnoio&ab_channel=JasonWeimann


This is the script in that video which is added to "image". I tried to modify it but I messed it up. How can I make it work in mobile?

 using UnityEngine;
 using UnityEngine.EventSystems;
 
 public class UIZoomImage : MonoBehaviour, IScrollHandler
 {
     private Vector3 initialScale;
 
     [SerializeField]
     private float zoomSpeed = 0.1f;
     [SerializeField]
     private float maxZoom = 10f;
 
     private void Awake()
     {
         initialScale = transform.localScale;
     }
 
     public void OnScroll(PointerEventData eventData)
     {
         var delta = Vector3.one * (eventData.scrollDelta.y * zoomSpeed);
         var desiredScale = transform.localScale + delta;
 
         desiredScale = ClampDesiredScale(desiredScale);
 
         transform.localScale = desiredScale;
     }
 
     private Vector3 ClampDesiredScale(Vector3 desiredScale)
     {
         desiredScale = Vector3.Max(initialScale, desiredScale);
         desiredScale = Vector3.Min(initialScale * maxZoom, desiredScale);
         return desiredScale;
     }
 }




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