is it a necessity to use particles effect in a game?
hi, i'm woundering if it's possible to create a game without particle effect or without using the particles effect system! i'm a beginner and i'm working on my game since 2 months and i wanted to add some particles of wood when i chop down a tree, but after some tutorial, the particles systeme is too much for me for the moment..
In an other way, i can make my own particles effect with some instantiate prefab of little pieces of wood. But if i do this, i may reach an excess Use of the GPU for too much 3D physical elements on screen.. even if i destroy them after x seconds..
what you guys think about that? we may create a game without particles system? Age Of Empire 2 wasn't using a particle system if i remember.. and the game was really excellent. i may be wrong..
thanks for help!
Answer by v-ercart · Nov 15, 2018 at 10:41 PM
You can make your game look any way you want. With or without particles. There's definitely a GPU efficient way to use use prefabs, you just have to pay close attention to cleaning them up yourself. You can have hundreds of prefabs in your scene at once. If you're having performance issues, make sure you're not spawning new prefabs constantly, there could be hundreds all stacking up inside each other. You should only spawn once per impact. Don't spawn them in your Update() function.
Don't get discouraged though, I bet you can make a pretty good wood particle if you keep trying. Give it a few days break and come back to another tutorial. Even just a splash of brown particles coming out of a cone emitter will look pretty good. Try to get something in and work on another part of the game and then come back to it later.
Answer by lacroix_math · Nov 15, 2018 at 11:41 PM
thanks for your answere! that helped me to not discourage as you says! it's cool to read that we can spawn hundreds of prefab without any performance issue if it'S well done! I'll continue my game and hope one day will be able to post it for free!
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