Question by
EliasMasche · Dec 19, 2015 at 09:25 PM ·
performancenavmeshagentagent
Add new section of Nav Agent existing path and not calculate a new one. To Improve perfomance
My enemies his target is the player and they caculate his path based in the transform of the player, and the player constantly move so they calculate always a new path. to maintain a good perf i make that they create a new path in fixed rate of 2 seconds using a coroutine, so is low enemy is good but in high enemy my CPU ms go to heaven. So there any way to maintain the path but adding the new section or something like that?.
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