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This question was closed Oct 14, 2018 at 08:12 PM by pts089 for the following reason:

Problem is not reproducible or outdated

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Question by pts089 · Feb 02, 2018 at 11:25 PM · networkspawning

[UNet] How to control spawned object on client side?

I want to spawn object:

     void SomeClick(GameObject otherObj)
     {
         if (isServer)
         {
             GameObject obj = Instantiate(spawnPrefab);
             NetworkServer.Spawn(obj);
             otherObj.Func(obj);
         }
     }

How execute"otherObj.Func(obj);" on client side?

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Answer by Baglan97kz · Apr 26, 2018 at 09:21 PM

I am interested too

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Answer by drv14 · Apr 27, 2018 at 12:56 AM

I think you are looking for RPC calls.

https://docs.unity3d.com/ScriptReference/Networking.ClientRpcAttribute.html

Orami explains it well here:

https://answers.unity.com/questions/1202649/rpc-client-and-server-playing.html

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