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Question by raja1250 · Jun 04, 2015 at 02:27 PM · json

JSON string problem

what is the word 'data' in this json string. {"data":[ {"id":7, "name":"Charminar","thumbnail":"http://placehold.it/100x50","image":"http://placehold.it/400x200"}, {"id":8, "name":"Apartment 1","thumbnail":"http://placehold.it/70x35","image":"http://placehold.it/700x350"}, {"id":9, "name":"Apartment 2","thumbnail":"http://placehold.it/80x40","image":"http://placehold.it/800x40"} ]}

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avatar image Graham-Dunnett ♦♦ · Jun 04, 2015 at 02:28 PM 0
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Not sure this is a Unity question...

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Answer by Elisvaldo · Jun 05, 2015 at 07:19 AM

According to http://json2csharp.com/

 public class Datum
 {
     public int id { get; set; }
     public string name { get; set; }
     public string thumbnail { get; set; }
     public string image { get; set; }
 }
 
 public class RootObject
 {
     public List<Datum> data { get; set; }
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avatar image raja1250 · Jun 05, 2015 at 09:11 AM 1
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Thank u so much for giving reply. i solved my problem with your answer once again thank u so much.

avatar image Elisvaldo · Jun 05, 2015 at 09:41 AM 0
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No problem, glad to help :)

avatar image Jerry_Alexander · Feb 08, 2020 at 12:42 AM 0
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That website "json2csharp" is great; although it turns every array into a list (which is generally not as efficient)

avatar image Bunny83 Jerry_Alexander · Feb 08, 2020 at 03:12 AM 0
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The difference is pretty irrelevant. Also in most cases a List makes more sense unless you always only need your class to read json data. Also the page has a link to quicktype which does allow some settings.


Though when dealing with web responses I prefer my SimpleJSON parser since the response does not necessarily follow the exact structure. Object parsers like Unity's JsonUtility or Json.NET can only parse a predefined format. If a server might return different structures (error case, success case, ...) using such parsers is problematic. SimpleJSON just parses the json data and provides easy access to all the data

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