Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by FireofLife · Feb 04, 2016 at 10:27 PM · nullreferenceexceptionvuforiaaugmented-realityobject-reference-error

NullReferenceException: Object reference not set to an instance of an object when trying to create AR project with Vuforia

Hi, I'm trying to create a simple AR project using the steps in this tutorial : http://www.justapixel.co.uk/how-to-make-an-ar-app-in-5-minutes-with-unity-and-vuforia/

When I hit the play mode I get 5 errors: alt text

Here is my TurnOffBehaviour.cs : sing UnityEngine;

namespace Vuforia { ///

/// A utility behaviour to disable rendering of a game object at run time. /// public class TurnOffBehaviour : TurnOffAbstractBehaviour {

     #region UNITY_MONOBEHAVIOUR_METHODS

     void Awake()
     {
         if (VuforiaRuntimeUtilities.IsVuforiaEnabled())
         {
             // We remove the mesh components at run-time only, but keep them for
             // visualization when running in the editor:
             MeshRenderer targetMeshRenderer = this.GetComponent<MeshRenderer>();
             Destroy(targetMeshRenderer);
             MeshFilter targetMesh = this.GetComponent<MeshFilter>();
             Destroy(targetMesh);
         }
     }

     #endregion // UNITY_MONOBEHAVIOUR_METHODS

 }

}

I haven't done or edited anything. All I did is following the steps of the tutorial. What's wrong and how can I fix this? I'm using Unity 5.3.2f1 (32-bits) and Vuforia 5.0.10 (That's the only SDK available now).

I would really appreciate any help!

error2.png (285.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by majeric · Mar 21, 2016 at 06:52 PM

@FireofLife , Did you ever solve this? I'm having a similar problem.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by marcelof00 · Mar 31, 2016 at 06:43 AM

Can you please provide me with a link where I can download the SDK for Unity version 5.0.10?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image majeric · Mar 31, 2016 at 08:00 PM 0
Share

https://developer.vuforia.com/downloads/sdk

avatar image marcelof00 · Mar 31, 2016 at 08:13 PM 0
Share

Thanks for your reply! Unfortunately, Vuforia does not provide access to previous releases. Do you have a copy of the SD$$anonymous$$ for Unity "version 5.0.10" ?

avatar image
0

Answer by Lucas7CL · Mar 31, 2016 at 08:12 PM

Have you set the Image Target properly? It looks like Vuforia has not instantiated object.... send print screen of unity, selecting the Game Object Image Target to check it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Privateer · Jun 05, 2016 at 12:04 PM

Try this.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

44 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity (Vuforia) doesn't recognize my PS Eye. 0 Answers

OnLevelWasLoaded was found on WebCamBehaviour How to remove this error 0 Answers

Help with options menu in unity 0 Answers

force a camera to be the main camera 0 Answers

Physical Based Lighting/shadow Augmented Reality 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges