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Question by cory_munky · Feb 05, 2016 at 04:42 PM · exceptionloggingstacktrace

Getting the stack trace from a caught exception?

We are catching and logging some Null Reference exceptions in our game, but the exception.StackTrace is turning out to be an empty string.

Is this expected? Is there any way to get a trace of the point of the null reference? Unity 5.3.2p1, iOS/Android, IL2CPP

Thanks!

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avatar image cory_munky · Feb 05, 2016 at 07:18 PM 0
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For those following this question, JoshPeterson got back to me on the forum. "Should work. Can you send a demo project?"

http://forum.unity3d.com/threads/getting-the-stack-trace-from-a-caught-exception.384050/

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