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Question by SolarStorm · Feb 04, 2016 at 07:49 PM · androidrotate object

How to make object rotate on android platform

Hello

I have found a few scripts already written and i have tried them but with no luck. So i decided to try and write my own with googles help ofcourse :) Somehow my rotation isn't working in the right directions and i have no idea why.Basically i want it to rotate in any direction that i swiped my screen in.Can anyone help me?If anything else is needed please let me know.

Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class RotateBall : MonoBehaviour
 {
     public float speed = 0.2F;
     void Update()
     {
         
         int nbTouches = Input.touchCount;
 
         if (nbTouches > 0)
         {
             for (int i = 0; i < nbTouches; i++)
             {
                 Touch touch = Input.GetTouch(i);
 
                 TouchPhase phase = touch.phase;
 
                 switch (phase)
                 {
                     case TouchPhase.Began:
                         break;
                     case TouchPhase.Moved:
                       transform.Rotate(new Vector3(touch.deltaPosition.y*speed, touch.deltaPosition.x * speed));
                         break;              
                     case TouchPhase.Ended:
                         break;
 
                 }
             }
         }
     }
 }

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Answer by cjdev · Feb 05, 2016 at 12:35 AM

Personally I had trouble with the touch phases and couldn't get them to work reliably. I ended up going with deltaPosition and modifying the rotation that way. It looked something like this (note that this is untested and the rotations are probably out of order):

 for (int i = 0; i < Input.touchCount; i++)
 {
     transform.rotation *= Quaternion.Euler(
                             -Input.GetTouch(i).deltaPosition.y, 
                              Input.GetTouch(i).deltaPosition.x, 0);
 }
 transform.rotation = Quaternion.Euler(
                         transform.rotation.eulerAngles.x,
                         transform.rotation.eulerAngles.y,0);
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Answer by zoorrax · Apr 05, 2017 at 07:48 AM

thanks solarstorm... your code worked!!!!! transform.Rotate(new Vector3(touch.deltaPosition.y*speed, touch.deltaPosition.x * speed,0)); i just put a zero in z direction.

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