Very low FPS because of AudioManager
2 hours ago I had a solid 90fps in game, but for some reason the fps started dropping really low (<20fps). And I opened the profiler and saw that the AudioManager's "UpdateAudio" method uses 95%~ of usage.
The weird things is that I don't use the AudioManager at all. Apart from the caraudio from the standard assets. I tried deleting all of the GameObjects from the scene but it didn't help.
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Answer by botiapa · Apr 07, 2018 at 09:12 PM
I fixed it by restarting my computer. It was a weird bug.
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