Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Feb 05, 2016 at 06:32 AM by NoseKills for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by zak666 · Feb 04, 2016 at 02:50 PM · scripting problem

error CS0117: `UnityEngine.Time' does not contain a definition for `delaTime'

Hi guys don't know why its having their is not time.deltatime. trying to change field of view overtime public class CutOneCameraControll : MonoBehaviour {

     public float ZoomedCamera = 20f;
     public float NormalCamera = 80f;
     public float Looktime = 2;
     public GameObject BattleshipTarget;
     public Camera Camera1;
     public Camera Camera2;
     public Transform Target;
     public GameObject BattleShipdestroyed;
 
     void Update () {
         // Camera controll:
         StartCoroutine(SectionOne());
         }
 
 
     // Time Ienermurators:
     IEnumerator SectionOne () {
         yield return new WaitForSeconds(6f);  // after six seconds destroy the battleship and zoom in on it.
         transform.LookAt(Target);
         Rigidbody clone;
         clone = Instantiate(BattleShipdestroyed, transform.position, transform.rotation) as Rigidbody;
         Camera1.fieldOfView = ZoomedCamera * Looktime * Time.delaTime; //zoom in as it gets destroyed
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
4
Best Answer

Answer by Taxen0 · Feb 04, 2016 at 03:09 PM

Perhaps you meant to type "Time.deltaTime"? notice the missing "t"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by AlexNetRus · Feb 05, 2016 at 02:46 AM

Hi! There is Time.delaTime in your code. May be you need Time.deltaTime?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

38 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scripts not updating the material's shader properties 1 Answer

How to Instantiate prefab when dragging an object through a specific area? 1 Answer

In-Game Tutorial with special actions in special areas. (Shooter) 0 Answers

Unity freezing on Waitforsecond 1 Answer

Check the material in script [C#] 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges