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               ElevenStorms · Feb 24, 2016 at 04:04 PM · 
                quaternionissueeulerlocalrotation  
              
 
              How to test for rotation?
 if (transform.localRotation == Quaternion.Euler (0, 0, 180) && thePlayer.vehicleMovementX > 0)
             this.thrust();
 
               this should work but it doesn't. Could somone more experienced see the issue? Becuase i don't see anything wrong
also "thePlayer" is a variable for the playercontroller and this code does work when i remove the rotation check.
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