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Question by eratchet · Sep 25, 2020 at 07:56 PM · rotationrotateaxisrotate objectrotation axis

Rotating on other axis

Ok guys Thanks for giving time for my problem I'm actually trying to make a basic plane controler, and making the rotation of this plane with virtual Joystick.


If Joystick moved up/down, the plane rotate up/down based on plane's right axis and if Joystick moved left/right, the plane rotate right/left based on plane's up axis


But I need to rotate the plane on camera's axis wich are the right axis and not plane's axis. How can I do that ? Already tried (for up/down) :

 transform.Rotate(Vector3.right, ValueToRotate);
 transform.Rotate(cam.transform.right, ValueToRotate);
 transform.Rotate(cam.Vector3.right, ValueToRotate);
 transform.Rotate(cam.transform.TransformDirection(transform.right),ValueToRotate);
 transform.Rotate(cam.transform.TransformDirection(cam.transform.right),ValueToRotate);
 

Sometime it is based on world axis with vector3, sometime I got weird rotation(0° work,45° rotate on forward Axis, 90° up down inverted, 135° rotate on forward axis, 180° work) wut ? XD It could be great to find how to do it. Thanks for your anwser

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Answer by Bunny83 · Sep 26, 2020 at 01:22 AM

transform.Rotate by default rotates around a local space axis. It has an optional parameter to specify the space.

 transform.Rotate(cam.transform.right, ValueToRotate, Space.World);


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avatar image eratchet · Sep 26, 2020 at 03:04 PM 0
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oh ... that was this simple XD Thanks for your respond I Thought Space.World was for taking vector based on world (like a Vector3.up), but it s not that. Thanks a lot it work quite well now ^^

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