- Home /
Question by
cdalyz · Apr 21, 2017 at 09:13 AM ·
networkingnetworklobby
New multiplayer setting broke Network Lobby
Hi all, For my final year project i'm using the network lobby asset for multiplayer, which was working fine. on opening the project, i noticed in the services tab, the multiplayer option was different, it no longer has an on off switch, but you are able to configure it. The problem is now my client cannot join an online game. it just gets stuck on connecting. Does anyone know a fix for this. Thanks, Chris.
Comment
Your answer
Follow this Question
Related Questions
Network Lobby Manager Spawn Selected Prefab for Client 0 Answers
Network Lobby Example from Asset Store doesn't work on SendReturnToLobby from Game Scene 0 Answers
How to check for a host in a certain area in a open world game? 0 Answers
Network and Server options 0 Answers
Animation & sound over network 1 Answer