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Question by ExelentCoin2044 · Feb 02, 2018 at 12:53 PM · rigidbodycharacter2d-platformeraddforce

Why does my character sometimes jump higher than other times?

When I use this code to let my character jump, it sometimes jump higher than other times. I am making a 2D platformer using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

 private float Speed = 15f;
 private float JumpForce = 15000f;
   
 public Rigidbody rb;

 public Transform groundedEnd;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }


 void Update()
 {
     Move();
     Raycasting();
 }

 void FixedUpdate()
 {
     JumpKey();
 }

 void Move()
 {
     float Move = Input.GetAxis("Horizontal") * Speed;
     Move *= Time.deltaTime;
     transform.Translate(Move, 0, 0);
 }

 void JumpKey()
 {
     float JumpHeight = Input.GetAxisRaw("Jump") * JumpForce;
     if (Input.GetKeyDown("space"))
     {
         rb.AddForce(transform.up * JumpHeight * Time.deltaTime);
         
     }
 }

 void Raycasting()
 {
     Debug.DrawLine(this.transform.position, groundedEnd.position, Color.green);
 }

}

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Answer by Nighfox · Feb 02, 2018 at 01:57 PM

Try to change Time.deltaTime to Time.fixedDeltaTime in your rb.AddForce. It may be that the value irregularly oscillates depending on your frame rate which causes fluctuations in actual jump force.

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avatar image ExelentCoin2044 · Feb 02, 2018 at 02:10 PM 0
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sorry it doesn't work but thanks

avatar image Nighfox ExelentCoin2044 · Feb 02, 2018 at 02:40 PM 0
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What are you using Input.GetAxis("Jump") for? You are already using Get$$anonymous$$eyDown, so you can try removing it and see if that works.

avatar image ExelentCoin2044 Nighfox · Feb 02, 2018 at 03:54 PM 0
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For some reason when I try that I can't jump anymore

avatar image ExelentCoin2044 · Feb 02, 2018 at 06:30 PM 0
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thanks for the help. I fixed it with adding a raycast for isgrounded. ;-)

avatar image Nighfox ExelentCoin2044 · Feb 03, 2018 at 04:57 AM 0
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Okay, glad to hear it now works.

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