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Light source makes textures solid colors when camera is far enough away
Here's a picture of what I'm seeing; http://postimg.org/image/5gc7td0jf/
Both players have cameras attached to them, as well as lights for a flashlight effect. When the camera of one player is far enough away from the light source, it makes the door textures I have completely white. It also makes the other play completely white as well.
I've tried changing the material shaders to something that would work, like Fade, but then parts of the doors are getting cutoff by the floor depending on the position of the camera.
I've also found that this does still happen when the player who's seeing it has their light disabled.
Answer by srylain · Feb 03, 2016 at 06:32 PM
I have no idea if I've fixed it, but I was able to make everything stop becoming a solid color when changing the material shaders to Legacy -> Diffuse. I guess my next question is if there's a better shader to choose from, since I'd assume that "Legacy" means it's outdated.
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